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Big mistakes made by ArcheAge Developers.

he northern landmass of Auroria opened on Tuesday for societies to claim one of four stronghold waypoints. This is the unrivaled time mansions will ever be guaranteed. The Archeum Lodestone thing is no more essential and should be expelled from the diversion, since nobody will ever have motivation to art it again unless another server is opened (an improbable occasion after this week).


On my picked server, Kyrios, two Western and two Eastern societies figured out how to claim palace arrives in Nuimari, Heedmar, Marcala and the Calmlands individually. Exceptional arranging went into mining Ayna stones in the holes of Exeloch’s Serpentis Ruins. Manipulating regardless profiteering ran uncontrolled, encouraging the quick making of Archeum Lodestones by specific corrupt organization pioneers.

Trion Worlds’ servers could scarcely handle the quantity of players in Exeloch, transforming the whole of the zone into a laggy slideshow. A hefty portion of guildmates lost association or slammed out and were not able to reconnect to the server for quite a long time. Trion won’t determine the genuine nature of the issue, liking to leave the underlying driver undefined in some push to avoid feedback of their exorbitantly feeble and moderate reaction.

Was an update of the impotent Hackshield anti-cheat rootkit the cause? Were XLGAMES’ and Trion Worlds’ ineptitude to blame? We’ll probably never know for sure. Trion did commit to setting up a public test server and pushing updates to it first, but that’s not a satisfactory response for many guilds. Some spent considerable time to claim a castle only to be thwarted not by worthy competitors but by crashes and disconnects. This affront won’t soon be forgotten.

How has your week been, ArcheAge fans? Did you get any land in Auroria? Finally build that fishing boat? How big was your gem refund?