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Elder Scrolls Online The Justice System

“By order of the Jarl, stop right there!” Even though I have not logged nearly as many hours as a lot of people, that phrase is one I know all too well. Anytime I’ve tried to be a sneaky thief, there was always a guard right near me ready to confiscate my stolen good. From what I saw at the Guild Summit, this phrase (or variations of it) will be playing a lot through my speakers as I play The Elder Scrolls Online.

As with the Champion System, this new addition to ESO isn’t something small. This system is going to change how we as players interact with the world. Making it a more believable environment. More lootable items, more dialogue with the NPCs, players taking on a role of Guards, and so much more



When I first heard about the justice system coming to ESO, I didn’t think much of it, I thought it’d be a simple addition to the game, but I didn’t take into account what they’d really need to do. Every guard in every city needs to be able to react to player actions; they need to be patrolling the cities vigorously; they need to be connected somehow to prevent players from stealing stuff in Daggerfall and quick traveling to Wayrest until their bounty has dissipated.  Zenimax is going to be changing the way sneak works as well. If I’m an Enforcer, and an Outlaw goes into sneak, it only makes sense that I should not be able to see him, same for Shadow Cloak, and invisibility potions.

If the world of Tamriel doesn’t have enough to deal with, with Molag Bal and other daedric forces roaming the country side, murdering and pillaging, now they’ll have to deal with the masses, murdering and pillaging. Let me tell you, I can’t wait to murder and pillage the citizens of Tamriel!

Read the entire article here.