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Guild Wars 2 : Making Guilds Better

Guild WarsI see guilds constantly fighting for new members in chat, bragging about having banks, banners, and even the numbers of their active players.  They all want you to join them.  You can join multiple guilds, which is a great way to expand your resources for finding dungeon groups, but you can only represent one guild at a time.  This means you can only gain influence for the guild you represent.  Guilds have started to fight for that, by offering weekly prizes in a drawing where only representing players may join.

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PlanetSide 2 Going to Competitive Gaming With Major League Gaming.

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Sony Online Entertainment LLC (SOE), and Major League Gaming (MLG), the world’s largest eSports league, today announced a robust partnership to introduce PlanetSide®2 to MLG’s burgeoning competitive gaming audience. The year-long collaboration will span all of MLG’s properties including original broadcast programming, online competition and presence at MLG events.

 

Over the next few months, the PlanetSide 2 and MLG teams will work closely to develop ideal competitive gameplay features and settings to showcase the massively multiplayer online first-person shooter (MMOFPS). With MLG’s consult and significant community involvement, SOE has committed to creating a long-term eSports initiative within PlanetSide 2 that will highlight an exceptional massively multiplayer competitive gaming experience.

 

Additionally, SOE and MLG will collaborate to create original programming to air on the MLG network at www.majorleaguegaming.com and www.Twitch.tv/Team/MLG. Details and a complete broadcast schedule will be released in the coming weeks. PlanetSide 2 players around the globe will soon after be able to compete via MLG’s GameBattles online competition site. Additionally, PlanetSide 2 gaming stations will be featured at MLG’s first Pro Circuit event of 2013 — the Winter Championship in Dallas, Texas, from March 15-17.

PlanetSide 2 players are extremely loyal to their chosen Empires and when it comes to battling, they are beyond competitive and truly enjoy the in-game rivalries, so it was the natural next step for us to bring PlanetSide 2 to the most competitive eSports organization,” said John Smedley, President, Sony Online Entertainment. “We’re excited for this opportunity to work with MLG and are confident that their competitive gaming expertise can turn PlanetSide 2 into a premiere eSports platform, allowing us to extend the game experience and deliver new ways for players to interact with other players and the broader community, while helping to further diversify and grow our audience.”

“From the first time I played PlanetSide 2, I knew that it made sense for the MLG community,” said Sundance DiGiovanni, CEO and co-founder of Major League Gaming. “I am excited to introduce the game to our audience and to see how it evolves along with the growing and evolving eSports landscape.”

From the partnership, MLG and PlanetSide 2 fans could have greater access on the game through the actual community-driven programming, GameBattles and Pro Circuit occasion presence. Launched throughout November 2012, PlanetSide 2 is often a free-to-play title containing set the brand new standard for first-person shooters. PlanetSide 2 provides an unparalleled gaming expertise where players struggle in massive conditions alongside and against a huge number of others engaging throughout intense air and ground combat that spans the nonresident planet of Auraxis. Players join certainly one of three Empires — Terran Republic, New Conglomerate or perhaps Vanu Sovereignty — to fight in an epic war regarding ultimate control and territory domination. To play PlanetSide only two now, visit: http://www.PlanetSide2.com

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Interview: Dust and EVE the Connection

494_32Most of us Asked: In what ways will Eve Players manage to interact with Airborne dirt and dust players?

Brandon Laurino: EVENT Online and PARTICLES 514 are absolutely connected, as all customers from both items are logged into the same single-shard server at a time. Interactions between EVENT Online and DUST 514 we’ve made available include realtime voice and textual content Chat, in-game Send, Corporations (the EVENT Universe version associated with “clans”), Factional Combat, and of training course, Orbital Strikes, where DUST 514 players can require support from EVENT Online players, having a real-time strike from the starship in place (on PC/Mac) for the planet surface (on PS3). With the recent move of PARTICLES 514 from our test server (named Singularity aka Sisi) for the live EVE World server (named Relaxed atmosphere aka TQ) now we have fully merged PARTICLES 514 and EVENT Online – which in turn also includes comprehensive connection of services like the Economy, which currently isn’t going to allow for cost-free flow of currency between your two, but discomfort the levers in our disposal to accomplish this, as well seeing that persistence and position, and much more – to generate an analogy, we’ve laid all the actual plumbing between EVENT Online and PARTICLES 514, and now we are slowly turning on the many faucets. As we technique the 10 yr anniversary EVE Online this season, which falls about our annual FanFest function at end associated with April, we are going to be escalating this connection, culminationg in massive events between your two, and naturally, new functionality, features along with updates.

We Inquired: Will Dust players manage to join corporations through the get-go?

Brandon Laurino: That is currently live. Corporations between EVENT Online and PARTICLES 514 are completely the identical, down to jogging off literally the identical backend system. DUST 514 players can join EVENT Online corporations which have been around 10 years, or can make their own Corporations and get EVE Online players involved with it, or keep the item a Corp associated with exclusively DUST 514 mercenaries. The decision is yours.

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Most of us Asked: Will Dust 514 beta players keep their characters with the transition?

Brandon Laurino: Yes, DUST 514 people are transitioned coming from Closed Beta for you to Open Beta and we’ve also carried over-all AUR purchased (Aurum also called AUR is our paid virtual forex, ISK our cost-free earned currency), other PSN and retail DUST 514 expenses, and special things given away over the course of Closed Beta.

Most of us Asked: The long touted Orbital Bombardment has been a particular highlight associated with Eve Online/Dust integration, can players jump using this mechanic and aid their planet aspect allies?

Brandon Laurino: Yes, currently live, seeing that described above.

Most of us Asked: How will Airborne dirt and dust 514 players impact the economy associated with New Eden at this time?

Brandon Laurino: The Economy backend among DUST 514 and EVE Online are one as well as the same. We currently do not allow for free movement currency transfer among EVE Online and DUST 514 players, but we are going to be experimenting with this specific and slowly converting this on in the course of the coming many weeks, during the Wide open Beta.

We Inquired: How far apart is Dust 514 coming from completion once the item merges with Singularity?

Brandon Laurino: CCP runs an authentic “game as any service”, as these kinds of, there is no “completion” per se. Just as EVENT Online has regularly updated and iterated in the course of its first decade – with all its free key expansions and such things as complete graphics change – so way too will DUST 514 consistently update and iterate, together with constant updates including content and attributes, and of training course, continuing to expand about the real time connection between EVE On the net and DUST 514 together with exciting new possibilities. For example, next big update for you to DUST 514 from what is currently live, there will be a major design update, as properly as bringing on the web new features for player controlled planetary conquest among DUST 514 and EVE Online. Having said that, we have a really specific plan with the Open Beta period, and what our goals are for moving DUST 514 coming from Open Beta for you to essentially “1. 0” this season. It is not CCPs strategy to just keep something in an endless, indefinite “beta”, just like EVE Online have been out of beta and running to be a “complete” product and live game to be a service for almost ten years, despite major improvements and iterations the main time.

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SMITE : Open Beta Starts off with Fireworks

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Hi-Rez Studios has announced that the SMITE open beta has official started. In addition to that heady news, the team has also announced that new content has arrived in game and sponsorship of a new $100,000 tournament that will be kicking off in the next few weeks.

    The following new SMITE content and features are included in the Open Beta version:Graphical upgrade of Conquest Map
Practice match against new AI opponent Ra
In-game Team & Roster Management
Ranked Team Conquest queue
Refer-A-Friend Program

SMITE is a free-to-play multiplayer online battle arena from Hi-Rez Studios that allows players to choose from a selection of deity-inspired heroes. Instead of classic, RTS-style MOBA gameplay, SMITE features skill-based third-person combat with a feel more close to MMO PvP. Players can participate in session-based arena combat and use custom powers and team tactics against other player-controlled heroes and non-player controlled minions.

SMITE: New Content & Features for Open Beta