Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we’re looking forward to even bigger and better things in 2013! I’ve said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we’re opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to fixing bugs.
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General performance increases, particularly for lower end GPUs
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Experience (XP) system enhancements:Server transfer token available in Depot
- Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
- Partial damage XP for dealing damage to vehicles that you don’t end up killing
- Population XP / Resource bonus moved over to continent population instead of global
- Better display of XP sources for things like defensive bonuses & population bonuses
- Rebalancing of XP rewards to help support tasks
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UI changes to emphasize score per minute as a primary metric of player comparison
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Sortable columns on outfit management & addition of “last online” column
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New weapon type for all empires: SMG
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Short period of invulnerability will be added to freshly spawned / revived players – breaks upon game actions such as entering a vehicle or using a weapon.
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Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
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New Hot Spot system that displays where active fights are occurring on the map
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New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
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Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
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Making MAXes render more reliably at long distances for players in vehicles
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AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
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Fixes to missiles so that they more reliably detonate and actually blow stuff up
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Air vehicle weapon tweaks
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Increases to reload speed for certain HE ground vehicle weapons
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And of course… lots of bug fixes