The modern developer blog on the World of warcraft community site gives players a fascinating look at the way the team in control of raids fine music the encounters when they are on live servers. It’s a great behind the displays look.
Our players are ingenious and adept at creating clever solutions to your challenges posed by our raid encounters. While we’ve got learned from past experience a great extent (Rule #14 associated with encounter design: If it’s possible to kite adds as an alternative to killing them, someone will kite them as an alternative to killing them), we will still be unable to always count on the lengths to which our players goes to overcome a tough encounter. There’s nothing inherently wrong with that, and often one in the hallmarks of a great encounter is it is open to multiple solutions, depending on the strengths and weaknesses associated with an individual raid group. I’m able to think of three distinct approaches that people saw to handle your Molten Elementals summoned by Heroic Ragnaros, for case, and I’m sure you’ll find more out there.
Want to get more details on the development and the fine tuning? Check out the blizzard blog