Blizzard has announced that Heroes of the Storm will officially launch on June 2nd. In addition, a period of open beta testing will kick off on May 19th. The game will ship with thirty Heroes, 130 skins, fourteen rideable mounts and seven individual maps.
Blizzard has also indicated that there will be no further server wipes and that all progress will be retained for current closed beta testers.
Blizzard will celebrate launch day with a special live stream event to take place in London. More details will be published as the launch nears.
Heroes of the Storm Release Date Announced!
It’s been a jam-packed year for Heroes of the Storm, and now it’s time to rally your fellow heroes and get ready for battle, because the portal to the Nexus is about to burst wide open! We’ve just announced that Blizzard’s worlds will collide when Heroes of the Storm officially launches on June 2, following an open beta testing period that begins on May 19.
The modern developer blog on the World of warcraft community site gives players a fascinating look at the way the team in control of raids fine music the encounters when they are on live servers. It’s a great behind the displays look.
Our players are ingenious and adept at creating clever solutions to your challenges posed by our raid encounters. While we’ve got learned from past experience a great extent (Rule #14 associated with encounter design: If it’s possible to kite adds as an alternative to killing them, someone will kite them as an alternative to killing them), we will still be unable to always count on the lengths to which our players goes to overcome a tough encounter. There’s nothing inherently wrong with that, and often one in the hallmarks of a great encounter is it is open to multiple solutions, depending on the strengths and weaknesses associated with an individual raid group. I’m able to think of three distinct approaches that people saw to handle your Molten Elementals summoned by Heroic Ragnaros, for case, and I’m sure you’ll find more out there.
Want to get more details on the development and the fine tuning? Check out the blizzard blog