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The Pure Horde Wordpress 4.1 Template

Have you been searching the internet for a World of Warcraft Horde template that was built to impress your guild members by providing a professional style? Look no further our PureHorde template is a responsive WordPress 4.1+ template that will allow you to convert your basic WordPress site into a fully featured guild website, Pure Horde is a very nice template for any horde based guild that would like to be seen on the internet as a professional serious wow guild.

 

Find out more about this wordpress template and how you can get it for your guild site. Learn More

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Call of Duty : Advanced Warfare

We are working hard on releasing our all new Call of Duty Advanced warfare template package, this theme is responsive which allows it to look perfect on your computer, tablet, phone, console browser and so on as it will adapt to the display for all browsers supporting responsive technology!

Call of Duty Advanced WarfareTemplateInter-changeable header, one click widgets everything is done with ease as this template transforms your plane jane WordPress website into a full on FPS clan website, we have also made a custom admin section for the template which allows you to modify the sliders, header image, footer text, css and much more we are certain that our CoD Advanced Warfare theme is the best.

This template is not yet for sale but we anticipate it’s release this week which at that time will have all the details you wanted plus more screenshots and a live demo site to check out the exclusive WordPress template, only at Ejeet Networks.

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WoW Siege of Orgrimmar 5.4 Wordpress Template

We have created an all new template for world of warcraft gamers, this theme is for wordpress and can be used on our hosted platform or you can outright buy the template from us and host it where you like, this is the new business model of Ejeet Networks, we now will sell you a copy of a desired template on demand with instant delivery provided.

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PlanetSide 2 List of Changes for Next Update

Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we’re looking forward to even bigger and better things in 2013! I’ve said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we’re opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to  fixing bugs.ps2tankmain1

  • General performance increases, particularly for lower end GPUs

  • Experience (XP) system enhancements:Server transfer token available in Depot

    • Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
    • Partial damage XP for dealing damage to vehicles that you don’t end up killing
    • Population XP / Resource bonus moved over to continent population instead of global
    • Better display of XP sources for things like defensive bonuses & population bonuses
    • Rebalancing of XP rewards to help support tasks
  • UI changes to emphasize score per minute as a primary metric of player comparison

  • Sortable columns on outfit management & addition of “last online” column

  • New weapon type for all empires: SMG

  • Short period of invulnerability will be added to freshly spawned / revived players – breaks upon game actions such as entering a vehicle or using a weapon.

  • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon

  • New Hot Spot system that displays where active fights are occurring on the map

  • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.

  • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.

  • Making MAXes render more reliably at long distances for players in vehicles

  • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.

  • Fixes to missiles so that they more reliably detonate and actually blow stuff up

  • Air vehicle weapon tweaks

  • Increases to reload speed for certain HE ground vehicle weapons

  • And of course… lots of bug fixes