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We are working hard on releasing our all new Call of Duty Advanced warfare template package, this theme is responsive which allows it to look perfect on your computer, tablet, phone, console browser and so on as it will adapt to the display for all browsers supporting responsive technology!
Inter-changeable header, one click widgets everything is done with ease as this template transforms your plane jane WordPress website into a full on FPS clan website, we have also made a custom admin section for the template which allows you to modify the sliders, header image, footer text, css and much more we are certain that our CoD Advanced Warfare theme is the best.
This template is not yet for sale but we anticipate it’s release this week which at that time will have all the details you wanted plus more screenshots and a live demo site to check out the exclusive WordPress template, only at Ejeet Networks.
We have created an all new template for world of warcraft gamers, this theme is for wordpress and can be used on our hosted platform or you can outright buy the template from us and host it where you like, this is the new business model of Ejeet Networks, we now will sell you a copy of a desired template on demand with instant delivery provided.
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Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we’re looking forward to even bigger and better things in 2013! I’ve said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we’re opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to fixing bugs.
General performance increases, particularly for lower end GPUs
Experience (XP) system enhancements:Server transfer token available in Depot
Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
Partial damage XP for dealing damage to vehicles that you don’t end up killing
Population XP / Resource bonus moved over to continent population instead of global
Better display of XP sources for things like defensive bonuses & population bonuses
Rebalancing of XP rewards to help support tasks
UI changes to emphasize score per minute as a primary metric of player comparison
Sortable columns on outfit management & addition of “last online” column
New weapon type for all empires: SMG
Short period of invulnerability will be added to freshly spawned / revived players – breaks upon game actions such as entering a vehicle or using a weapon.
Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
New Hot Spot system that displays where active fights are occurring on the map
New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
Making MAXes render more reliably at long distances for players in vehicles
AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
Fixes to missiles so that they more reliably detonate and actually blow stuff up
Air vehicle weapon tweaks
Increases to reload speed for certain HE ground vehicle weapons