Blizzard Entertainment has announced that World of Warcraft players raised over $2.3 million to be donated to the American Red Cross to assist victims of Hurricane Sandy. The money was raised through sales of the Cinder Kitten in-game pet. 100% of the cost of the Cinder Kitten was donated to the ARC.
Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we’re looking forward to even bigger and better things in 2013! I’ve said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we’re opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to fixing bugs.
General performance increases, particularly for lower end GPUs
Experience (XP) system enhancements:Server transfer token available in Depot
Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
Partial damage XP for dealing damage to vehicles that you don’t end up killing
Population XP / Resource bonus moved over to continent population instead of global
Better display of XP sources for things like defensive bonuses & population bonuses
Rebalancing of XP rewards to help support tasks
UI changes to emphasize score per minute as a primary metric of player comparison
Sortable columns on outfit management & addition of “last online” column
New weapon type for all empires: SMG
Short period of invulnerability will be added to freshly spawned / revived players – breaks upon game actions such as entering a vehicle or using a weapon.
Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
New Hot Spot system that displays where active fights are occurring on the map
New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
Making MAXes render more reliably at long distances for players in vehicles
AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
Fixes to missiles so that they more reliably detonate and actually blow stuff up
Air vehicle weapon tweaks
Increases to reload speed for certain HE ground vehicle weapons
Amid raising the flag and giving a pep talk to the crew, Gordon does slip some scuttlebutt about what’s coming to Pirate101 this year: “Looking ahead, 2013 is going to offer a veritable treasure trove of all-new pirate adventures and we can’t wait to unveil new worlds, quests, game play features, ships, equipment and the wide variety of companions and fantastic combat attacks now in the works.”
We just reserved our copy of the book and two other copies for out customers for an upcoming contest!
Just a few weeks from now will see the official release of The Art of Blizzard book, published by Insight Editions. The Art of Blizzard is a superbly high-quality tome dedicated to presenting and preserving the visual history of Blizzard and our Warcraft, StarCraft, and Diablo franchises. With over 350 pages and nearly 800 individual pieces, including a never-before-seen look into some of our unpublished projects, this will certainly be a must-have collector’s item to adorn even the most discerning of bookshelves and coffee tables