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PlanetSide 2 List of Changes for Next Update

Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we’re looking forward to even bigger and better things in 2013! I’ve said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we’re opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to  fixing bugs.ps2tankmain1

  • General performance increases, particularly for lower end GPUs

  • Experience (XP) system enhancements:Server transfer token available in Depot

    • Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
    • Partial damage XP for dealing damage to vehicles that you don’t end up killing
    • Population XP / Resource bonus moved over to continent population instead of global
    • Better display of XP sources for things like defensive bonuses & population bonuses
    • Rebalancing of XP rewards to help support tasks
  • UI changes to emphasize score per minute as a primary metric of player comparison

  • Sortable columns on outfit management & addition of “last online” column

  • New weapon type for all empires: SMG

  • Short period of invulnerability will be added to freshly spawned / revived players – breaks upon game actions such as entering a vehicle or using a weapon.

  • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon

  • New Hot Spot system that displays where active fights are occurring on the map

  • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.

  • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.

  • Making MAXes render more reliably at long distances for players in vehicles

  • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.

  • Fixes to missiles so that they more reliably detonate and actually blow stuff up

  • Air vehicle weapon tweaks

  • Increases to reload speed for certain HE ground vehicle weapons

  • And of course… lots of bug fixes

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The amazing Pirate101 plows into 2013

pirate

What’s so good about Pirate101? Every time we make a post about this game, it’s a new opportunity to use pirate-speak.

Avast ye scallywags and pay attention to KingsIsle’s Jay Gordon, who’s got a new producer’s letter for the powder monkeys who play the game.

Amid raising the flag and giving a pep talk to the crew, Gordon does slip some scuttlebutt about what’s coming to Pirate101 this year: “Looking ahead, 2013 is going to offer a veritable treasure trove of all-new pirate adventures and we can’t wait to unveil new worlds, quests, game play features, ships, equipment and the wide variety of companions and fantastic combat attacks now in the works.”

 

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Patch 5.2 PTR the warlock data is here

Patch 5.2 Warlock Island / Area

Adriacraft have been at it again, datamining what is believed to be the containing zone for an element of the warlock-specific “green fire quest” area. On first look, the zone itself, though not the map, appears to bear a striking visual resemblance to the zone in which the Obsidian Sanctum raid takes place, but with additional items added.

It seems from a brief glance at Wowhead’s warlock-specific quests that the majority of the currently known quests refer, as expected, to the Black Temple, without mentioning another zone. Could this “island” be an instanced area accessed from within the Black Temple? It looks far too fiery for that to me at least, but with the little we know about the Council of the Black Harvest, also known as the Council of Six Daggers, and their ties to other, older zones, it could be that this is some area associated with that group.

What do you think? I know I’m really pleased I leveled my warlock, these quests look really exciting, even with our very limited knowledge of how it will all unfurl. Do note, as ever, that this is datamined information, and place an according amount of weight upon it. Let’s hope this leads to more class-specific quests in future!