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Life is Magic Available these days on iTunes.

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Those looking for a mobile action RPG may wish to check out Life is Magic. The new game may be released to iTunes in North America and it is available in the Android Marketplace. Since deployment, the experience has received substantial changes including “city chat” with players in the same city as the character.

Using a strong focus upon community, teams of three players form any Magic Circle to be able to conquer dungeons and also influence the evolution of the landscape. Only the strongest teams are able to climb the monster-infested Secret Towers that dept . of transportation the landscape. After beating the Towers final boss, players can become master and owner of the building. Players use a mixture of science and elemental magic from the ultimate race being the most influential mage in the world. In 2013, the action will expand to back up a player as opposed to player (PvP) video gaming environment.

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The Repopulation : Developing Attribute Method Details.

Your team behind The Repopulation is improving information dispersal about a game title that is on quite a few fans’ “most anticipated” listing. In the latest developer blog, the Crafting Attribute System is detailed. Crafting received a serious overhaul in the latest development notes and the team is excited to share with you what that means to players.folder-rising-dragon-icon

 

Our crafting system already featured a flexible recipe component system where putting different parts into the recipe produces different results. We also have a quality/grade system to differentiate the results of beginning crafters and experienced crafters.  We wanted to add a bit more flexibility to the system by allowing more control over some of the stats associated with the fittings.  To overcome that hurdle we introduced the attribute system.

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World of Warcraft Newest PTR Notes & Impending Changes to PvP Gear Detailed

WoW-iconThe World of warcraft community site have been updated with a couple of articles about forthcoming changes towards game. The first lays out the current patch notes (v5. 2) about the Public Test Region. The second is a blog article about changes coming over to PvP gear sometime soon.

Here are the highlights of the patch changes

To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works

  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
  • Dreadful Gladiator’s gear will be crafted. (5.2)
  • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
  • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
  • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
  • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)

If any more game changes are announced we will be sure to cover it right here on Ejeet Networks

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Warcraft Website Finds the actual Mystery regarding Expertise Tuning.

The modern developer blog on the World of warcraft community site gives players a fascinating look at the way the team in control of raids fine music the encounters when they are on live servers. It’s a great behind the displays look.

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Our players are ingenious and adept at creating clever solutions to your challenges posed by our raid encounters. While we’ve got learned from past experience a great extent (Rule #14 associated with encounter design: If it’s possible to kite adds as an alternative to killing them, someone will kite them as an alternative to killing them), we will still be unable to always count on the lengths to which our players goes to overcome a tough encounter. There’s nothing inherently wrong with that, and often one in the hallmarks of a great encounter is it is open to multiple solutions, depending on the strengths and weaknesses associated with an individual raid group. I’m able to think of three distinct approaches that people saw to handle your Molten Elementals summoned by Heroic Ragnaros, for case, and I’m sure you’ll find more out there.

Want to get more details on the development and the fine tuning? Check out the blizzard blog