Blizzard Entertainment has announced that World of Warcraft players raised over $2.3 million to be donated to the American Red Cross to assist victims of Hurricane Sandy. The money was raised through sales of the Cinder Kitten in-game pet. 100% of the cost of the Cinder Kitten was donated to the ARC.
Blizzard Entertainment and Art Nucleus have announced that tonight will mark a special exhibition of works from the forthcoming “Art of Blizzard Entertainment” book. The California event will mark the first time the book can be purchased.
Gallery Nucleus is having a book launch and art exhibit for the release of “The Art of Blizzard Entertainment”. During the opening reception, January 12, 2013 / 7pm-11pm, several of the artist featured in the book will be here to speak with attendees and sign books. Gallery Nucleus is the first place fans can purchase a copy of the new art book. We are also releasing four official “Blizzard” prints for a limited time. Fans who can’t make it to the opening but want a signed copy can order on the website. I hope this piques your interest enough to let your members know about this exciting event. Thank you for your time and have a wonderful weekend.
Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we’re looking forward to even bigger and better things in 2013! I’ve said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we’re opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to fixing bugs.
General performance increases, particularly for lower end GPUs
Experience (XP) system enhancements:Server transfer token available in Depot
Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
Partial damage XP for dealing damage to vehicles that you don’t end up killing
Population XP / Resource bonus moved over to continent population instead of global
Better display of XP sources for things like defensive bonuses & population bonuses
Rebalancing of XP rewards to help support tasks
UI changes to emphasize score per minute as a primary metric of player comparison
Sortable columns on outfit management & addition of “last online” column
New weapon type for all empires: SMG
Short period of invulnerability will be added to freshly spawned / revived players – breaks upon game actions such as entering a vehicle or using a weapon.
Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
New Hot Spot system that displays where active fights are occurring on the map
New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
Making MAXes render more reliably at long distances for players in vehicles
AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
Fixes to missiles so that they more reliably detonate and actually blow stuff up
Air vehicle weapon tweaks
Increases to reload speed for certain HE ground vehicle weapons
It seems that the nex-gen German VGA gaming developers known as Silent Future ( SF / SlientFuture ) has revived Earthrise, the futuristic MMO that was canceled last February. We are posting the press release in its entirety as it was sent to us.
Alpha Statement: The new Earthrise
The closed alpha stage ONE of Earthrise officially has started. SilentFuture revamped many of the systems used in Earthrise and focused on fundamental factors such as network and server performance. A new network layer was implemented and the Flash based GUI was replaced with a HTML5 one, that enables the players to customize their HUD and implement own functionality.
The sandbox gets an overhaul that the player gets a bigger impact. SilentFuture focusing the RPG factor with third person fast-paced action combat. The gameplay gets more cooperative and shooter like.
Earthrise will be completely free to play. For the funding of further development of Earthrise SilentFuture will offer micro transactions, that allows the player to personalize and individualize their character without affecting the gameplay. Further there will be service offers like additional character slots. SilentFuture is completely against a “pay2win” concept.
The estimated launch date isn’t fixed, as SilentFuture CEO Daniel Schemann explains:
“We work hard to bring you a stable release, and we won’t rush and throw it out. Development takes time and when we getting near a possible release we will inform the community. Until this we have the alpha/beta running mostly 24×7.”
NOTE: Registration does not guarantee entry into the Earthrise closed alpha/beta.
About SilentFuture UG
SilentFuture UG is specialized in the development of Multiplayer Games with a strong focus on MMORPG design and conception. Founded in 2012 by Daniel Schemann and Katharina Weiß, the firm offers the complete palette of online game development and lifecycle services – from market research through project planning and design to customer support.