Blizzard has announced that Heroes of the Storm will officially launch on June 2nd. In addition, a period of open beta testing will kick off on May 19th. The game will ship with thirty Heroes, 130 skins, fourteen rideable mounts and seven individual maps.
Blizzard has also indicated that there will be no further server wipes and that all progress will be retained for current closed beta testers.
Blizzard will celebrate launch day with a special live stream event to take place in London. More details will be published as the launch nears.
Heroes of the Storm Release Date Announced!
It’s been a jam-packed year for Heroes of the Storm, and now it’s time to rally your fellow heroes and get ready for battle, because the portal to the Nexus is about to burst wide open! We’ve just announced that Blizzard’s worlds will collide when Heroes of the Storm officially launches on June 2, following an open beta testing period that begins on May 19.
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With Wow patch 6.1, blizzard is implementing a brand new system for managing and using your heirloom items.
When the developers implement patch 6.1, all heirloom items are going to be automatically added into the completely new system and you’ll be credited for the children across your account. At the time, heirlooms will be modified to obtain maximum levels that fall into one among three groups: 1-60, 61-90, and 91-100. Your heirloom items will all be grandfathered into whichever group is appropriate, with previous maximum levels currently being upgraded. This means that in case you have an heirloom item that previously maxed out at level eighty-five, it will now max out at 90.
You will get a new copy of all of your heirloom items for any of this characters by right-clicking on it, and the newly-generated item will be in your bags.
A common question we’ve received relating to this new heirloom system is, “What’s gonna happen with heirloom items that will I’ve previously enchanted? ” Nothing will change with those items. If you’ve got a piece of enchanted heirloom gear using a character today, it will be there exactly as before. You are able to still use it and mail it to other characters on your own account as always. With this particular new system, you’ll be in a position to generate additional, unenchanted copies of that item for your characters.
The staff at blizzard has posted the following statement regarding the downtime with warlords.
I know how much everyone was looking forward to this expansion, and once you were able to get in and start having fun, all the comments I’ve seen indicate that this is one of our best yet. But the quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that.
The first two days of the expansion were not a great experience, with many of you facing high queues or significant gameplay problems. We worked around the clock to tackle the demand issues and technical challenges, and fortunately things started looking better on Saturday. While millions of you were able to get in and play over the weekend, with many already reaching level 100, others still ran into very lengthy queues, particularly on the highest-population realms.
To help address this, we’ve expanded the new instancing tech we used to improve queues on Saturday and we’re continuing the process of applying that to raise the capacity of all realms again. This will result in approximately double the prelaunch capacity on each realm, which should greatly reduce queue times for most realms if not eliminate queues altogether.
In recognition of the difficulties so many of you ran into when trying to play over the first few days, we’re adding five days’ worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you’ll now be able to focus on having a ton of fun with this expansion.
I also hope you’ll accept my apology and keep your faith in us. The support voiced by many of you as we worked through the challenges was immensely appreciated. We’re extremely grateful to be part of such a passionate community. We love World of Warcraft, and we’re very proud of this expansion, so stumbling out of the gates like this was very disappointing for all of us.
On behalf of the World of Warcraft development team, as well as everyone at Blizzard, thank you all again for your patience and understanding.